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The Top 20 Most Used MTG Green Card Draw

Filed in Trends by on June 25, 2021

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Most Used MTG Green Card Draw: If you are searching for “The Top 20 Most Used MTG Green Card Draw” This pages all you need. Explore

Top 20 Most Used MTG Green Card Draw

1. Brainstorm: (T1, Ext, S, Block)

Originally named “the Poor Man’s Ancestral,” Brainstorm has shed that stigma and come into its own as a top-notch card-drawing card in recent years.

It can protect valuable cards from black discard and can combine with library shuffling effects to improve your draw (such as Thawing Glaciers, Flooded Strand, or Ramosian Sergeant).

2. Impulse: T1, Ext, S, Block)

Casting Impulse feels like cheating. You get to look at the top four cards of your library… and then choose which card you want to keep, all for the low cost of two mana!

Impulse gets you through your deck quickly, allows you to quickly search for an answer to an impending problem, and does it all so effectively that almost any blue deck capable of running Impulse in any given environment has done so without hesitation.

The Top 20 Most Used MTG Green Card Draw

3. Merfolk Looter: (Ext, S)

The little Merfolk who could. Consider the Looter a Compulsion that costs no mana to activate — a huge distinction. While a blue player would need to hold back mana in early turns to use Compulsion, there are no such restrictions on the Looter.

Drop it on turn two, and watch the parade of Arrogant Wurms, Roar of the Wurms, Deep Analysis, Basking Rootwallas, Wonders, and other such nonsense begin.

Also fuels the threshold deck which includes Nimble Mongoose, Mystic Enforcer, and Werebear.

The Top 20 Most Used MTG Green Card Draw

4. Deep Analysis: (Ext, S, Block)

Turn Inspiration into a sorcery, but give it the ability to come back for half the mana cost and 3 life, and you’ve got Deep Analysis.

Between Psychatog, blue-green madness decks, Quiet Speculation, and a host of other discarding/bring directly to graveyard effects, the Analysis has quietly become the powerhouse card drawing card of the current Standard environment.

Deep Analysis

5. Braingeyser: (T1)

Now we’re getting into the heavy hitters. Braingeyser is the original “Draw X cards” card for players who, well, like to draw X cards.

Fuelled by Mana Drains, the ‘Geyser can, and has, reached ridiculous levels. To its detriment, it’s a sorcery, which places it further down this list than another “draw X cards” blue card-drawing card.

The Top 20 Most Used MTG Green Card Draw

6. Whisper of the Muse: (T1, Ext, S, Block)

A favorite in “Turbo Xerox” (a blue deck which used minimal land but a ton of cantrips to thin out the deck), Counter-Phoenix (Shard Phoenix + Forbid) and Tradewind-Awakening (put Awakening on the stack, tap all your lands for mana, untap all your lands),

Whispers has what might seem like a hefty price to pay for one card — but you get to do it turn after turn after turn. Plus, you can burn through extra copies for a single blue mana.

Whispers of the Muse

7. Yavimaya Elder: (Ext, S, Block)

A mainstay of “The Rock” (a black-green deck that thrives off of card-advantage creatures), the Elder potentially nets you a four for one advantage: it can block and kill a creature, then sacrifice to draw a card plus two lands. Not bad for a three mana body!

The Top 20 Most Used MTG Green Card Draw

8. Accumulated Knowledge: T1, Ext, S, Block)

Accumulated Knowledge is a tricky card. On one hand, your opponent might be playing them as well, making them a liability at worse, and a game of chicken at best.

Even if they are not, there’s no assurance you’re going to draw more than one a game — unless you’re playing with Intuition.

These two cards have combined together to form a pretty decent card drawing engine which can fit into virtually any blue deck from Donate/Illusions of Grandeur to Psychatog.

Accumulated Knowledge

9. Wall of Blossoms: (Ext, S, Block)

The highest placing true cantrip on the list, Wall of Blossoms plays defense with the best of them, without costing you a single card. Essentially, for the price of, you get a 0/4 Wall at no card cost.

Combine two Walls with Recurring Nightmare, and suddenly you’re drawing a card for every you spend.

Wall of Blossoms

10. Argothian Enchantress: (T1, Ext, Block)

So let me get this straight: once I have this untargetable creature in play, I can draw a card each time I play any enchantment? This includes recurring enchantments such as Rancor, correct?

And I can play Auratog and give him +2/+2 each time I sacrifice Rancor, and then draw a card for each sacrifice by replaying Rancor for single green mana? And I draw a card even if the enchantment is countered, correct? Sounds like a deck to me!

Argothian Enchantress

11. Gush: (T1, Ext, S, Block)

Gush fits into a strange niche. Without the alternate casting cost, it’s a very overpriced card drawer. With the alternate casting cost, it’s a good way for a blue deck to set itself back permanently in the landrace.

However, decks such as Turboland, Psychatog, and Rising Waters have found ways to turn the returning two lands disadvantage into a pure advantage, making Gush a card which often gives you four-for-one instead of two-for-one. Currently combines with Berserk and Psychatog in Type 1 for absurd amounts of damage.

Gush

12. Compost: (T1, Ext, S, Block)

The greatest card-drawing color-hoser in Magic, Compost gives black decks fits. Duress me? Ok, I’ll draw a card. Corrupt me? Ok, I’ll draw a card. Activate Pernicious Deed? Ok, I’ll draw a card.

Cast Dark Ritual? Ok, I’ll draw a card. Sick when multiple Composts are on the board all at once.

Compost

13. Shadowmage Infiltrator: (Ext, S, Block)

“Jonny Magic” (named after its creator, Magic master Jon Finkel) takes Ophidian to a different level — fear. The Infiltrator has a few subtle disadvantages to his snake cousin: 1) You need to play two colors to play the Infiltrator, instead of one for Ophidian. 2)

He requires that you deal combat damage instead of attacking unblocked. This allows commonly-played cards like Engineered Plague to shut him down entirely. 3) If you’re playing those colors, Psychatog is better than Shadowmage Infiltrator. Back in the day, nothing was better than Ophidian.

Shadowmage Infiltrator

14. Jayemdae Tome: (T1)

The original card-drawing machine. “The Deck” (the original deck which personified the card-advantage strategy) packed the Tome as a way to gain card advantage steadily throughout the game.

While drawing one card for four mana might seem clunky by today’s standards, rest assured this card saw a terrific amount of play during the early days of Magic.

Jayemdae Tome

15. Gaea’s Blessing; (T1, Ext, S, Block)

Technically a cantrip, Gaea’s Blessing puts your best cards back into your deck (or your opponent’s cards into his deck), plus gives you a chance to draw them back.

In addition, it shuffles your graveyard and library for free when milled by effects such as Oath of Druids.

16. Horn of Greed: (Ext, S)

The engine in the now-famous TurboLand deck, Horn of Greed returns your one card investment in land into a one card return.

Combined with Exploration or Fastbond, the Horn quickly becomes an engine from which you can draw three, four, five, or more cards a turn, at no cost.

17. Howling Mine: (T1, Ext, S)

If any one card in Magic is the poster-child for card drawing, it is Howling Mine. New players love it, veteran players try to break it, and it has been in the base set literally forever.

Providing free card love for all, the Mine has been used in decks ranging from Prison (Icy Manipulator/Winter Orb lock) to Orim’s Chant/lifegain. Mark Justice used Howling Mine as a centerpiece in his Stormbind deck to make the top eight of the first Pro Tour.

18. Probe: (S, Block)

Nobody played with Dream Cache. Even though it appeared in both Mirage and Tempest, it was completely disrespected.

Then came Probe. Probe was used with some success in Invasion Block Constructed, but then came Psychatog. Suddenly, there was a natural-born blue-black deck which could utilize the kicker.

In addition, putting three cards in your graveyard (two from the Probe plus the Probe itself) didn’t seem like such a bad idea with a hungry ‘Tog waiting in the wings!

19. Curiosity: (Ext, S, Block)

The best card drawing creature enchantment in all of Magic, Curiosity seemed to consistently enchant various Merfolk. Most other cards of this nature require the creature to deal combat damage but Curiosity got rid of the combat part of this equation.

Prodigal Sorcerers, Reckless Embermages and Suq’Ata Firewalkers could safely ping away at the opponent while providing their controllers with a constant stream of cards.

20. Compulsion: (Ext, S, Block)

Much like Cephalid Coliseum above, Compulsion offers of the best “Jalum Tome” effects in the game of Magic.

Jandor’s Ring cost way too much to play, and Jalum Tome itself is usable only once per turn, but Compulsion can keep you cycling through your deck as long as you have and a card to pitch away each time.

What’s your take on this? We believe this article was helpful, if yes, don’t hesitate to share this information with your friends on Facebook, Twitter, and WhatsApp.

CSN Team.

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